374 The Slaughterhouse – Elven Tower Adventures

On this brief journey, the group of brave adventurers should assist Francine Delacour rescue her son, Frank Jr. He’s a prisoner in The Slaughterhouse, a combating pit and area. He was kidnapped and he’s going to be pressured to struggle to the loss of life except somebody stops the bloodbath. The heroes should take part within the area to have the ability to assist Frank Jr. The encounters and treasure beneath are balanced for a celebration of 4-6 degree Three characters.

The Slaughterhouse is an unlawful combating area. Lord Blosty is a self-proclaimed lord and the proprietor of the clandestine pit. He’s the kingpin of the legal underworld within the huge metropolis of Galawa. He’s the mastermind behind all of the fights and contests in The Slaughterhouse.

Its modus operandi is sort of easy. Lord Blosty’s bookie, Soiled Smith, is answerable for sensible operations. His plethora of goons and employed muscle kidnap random folks and residents. They often goal those that know an excessive amount of, snitches, bums and beggars, and different kinds of people who’re sure to not be missed. These shall be imprisoned till they’re scheduled to struggle.

Lord Blosty has sturdy and necessary contacts in every single place. He purchased many of the bureaucrats in Galawa, and half town guard is underneath his payroll. Therefore, Slaughterhouse is proof against the justice system. Rich residents and bourgeoisie attend the bloody spectacles within the area. Their gold and wealth have purchased them every part they might dream of, in order that they don’t have anything else to do with their cash than to fulfill their darkish, internal, morbid curiosity.

Soiled Smith can be answerable for discovering fighters. These males are heartless mercenaries who don’t have any honor. They receives a commission for slaughtering unable contenders. The prisoners are by no means a match to the skilled swordsmen, so the bets are about how lengthy the sufferer shall final, or what number of hits can the contender take earlier than dropping lifeless on the ground. It isn’t a present for weak stomachs.

Francine Delacour’s son, Frankie Jr., has been kidnapped. The younger man is an effective for nothing who solely causes turmoil and stress to his poor mom. Francine is a single mom and she or he works onerous day by day to make ends meet. Her fatherless son has all the time meddled in fishy and harmful enterprise. He messed with the improper folks and Soiled Smith ordered a few of his goons to take care of the boy. The scared younger man is a prisoner on the slaughterhouse and it is just a matter of time earlier than he fights.

The Delacour is a robust household within the metropolis. They’re conscious of the Slaughterhouse existence however solely a few them have attended the atrocious occasions. Francine is definite that her son was kidnapped by Soiled Smith after she acquired a horrible word. Frankie is hated by all his household, so she is aware of she can not rely on them to assist her. She plans to rent a bunch of adventurers and ask them to take part as fighters within the area. She believes that confidently, they could be put up towards Frankie, her son. In that case, they might rescue him.

She posts messages across the metropolis to attract the eye of a bunch of adventurers. Francine pays 50 gold items to every of the courageous heroes as soon as they carry her son again protected and sound. She tells them concerning the Bushy Boar, the tavern the place they’ll discover Soiled Smith and enroll as fighters. She assures them that they’ll earn some further gold since they might even be offering a service to the sector. She additionally asks the adventurers to stay to the plan. In the event that they attempt to threaten Soiled Smith or fiddle with him within the tavern it might wreck the plan and danger Frankie’s life.

Soiled Smith is surrounded by a rating of thugs and goons on the Bushy Boar. He’s the one one who doesn’t have a drink. He smokes a pipe and reads his notes and logs. He introduces himself when he meets the heroes and accepts their proposal to struggle. He explains how issues work within the area and makes emphasis on a few guidelines:

  • Employed fighters often struggle on a weekend, when The Slaughterhouse’s cells are full.
  • They receives a commission in response to what number of contenders they vanquish.
  • In addition they get to determine when to cease, so long as it isn’t throughout a struggle.
  • They often deal with one-on-one fights however generally events of fighters conflict towards one another in a bloody spectacle.

Soiled Smith provides 10 gold items per elimination and 5 further gold items for beheadings and different gory methods to kill. He asks them to place up a superb present and suggests them to struggle till the ultimate spherical in the event that they need to earn the total pay, in any other case, they shall get a portion of it. Since they’re a bunch, they’re sure to struggle a minimal of three rounds. A profitable DC 15 Charisma (Persuasion) examine permits a personality to persuade Soiled Smith to pay half their wage prematurely.

If questions concerning the prisoners begin to be requested Soiled Smith will get uncomfortable and says he doesn’t take care of snitches and spies. Fighters shouldn’t be afraid or interested by who they struggle since they all the time win. He tells them to do their job and shut their mouths or go away.

NPCs

Soiled Smith, the Bookie

Chaotic evil dwarf (age 213)

Soiled Smith has a effective beard and he trims it with effective precision. He seems neat and his eyes are all the time trying round. He has a deep voice and he has a jovial character when it fits him. He’s intelligent to make enterprise and he has a fast thoughts. He has saved his present place on the Slaughterhouse because it opened, Lord Blosty counts on Soiled Smith to run issues easily and he does so.

Character Trait. “If it gives gold, it’s good.”

Ultimate. “Sooner or later the sector shall be the combating pit of the best gladiators and never easy bums.”

Bond. “I need to all the time keep watch over the sector.”

Flaw. “I all the time observe the protocol and that makes me miss good enterprise alternatives.”

Francine Delacour

Impartial good half-elf (age 47)

Francine has lengthy gentle brown hair. Her blue eyes match her gentle blue and inexperienced fancy robes. She wears a few bracelets and different jewellery items. Her face has a delicate brown colour and she or he has subtle options. Her voice is delicate and melodic. She is fearful sick when she speaks to the adventurers. Her eyes are puffy, proof of her hours spent crying, although her cheeks keep their rosy glow.

Character Trait. “I can not ever abandon my blood.”

Ultimate. “I want my son would change for the higher, for the sake of our household.”

Bond. “Making an attempt to vary my son is my life mission, I do know there may be good in him.”

Flaw. “I’m so obsessive about taking good care of my son that I spoil him.”

The Mission

The adventurers enter the sector from the Alternate Entrance (space 3). They’re instructed to attend within the Fighters’ Vestibule (space 7) till it’s time for his or her presentation and struggle. When the heroes hear their names referred to as, they have to exit the vestibule and enter the sector (space 6). It’s the heroes’ alternative to attend till the occasion begins or to sneak out of the vestibule.

The next encounters are the three rounds of battles that the adventurers have been employed to struggle. Frank Jr. is a part of the second batch of prisoners. It’s the heroes’ option to abandon the struggle from the primary spherical or undergo it. Additionally it is the adventurers’ option to assault the prisoners with full power or to keep away from deadly blows.

Encounter 1. The adventures are confronted with 5 poorly armed males. They’ve the stats of a guard with the next modifications: cut back their Hit Factors by half and alter their Armor Class to 14 since they aren’t carrying any shields.

If the adventurers are by the primary spherical, 4 of the workers in The Slaughterhouse come and shove the corpses apart and pile them up close to the north wall. There’s a small break of 5 to 10 minutes whereas the second batch of prisoners is delivered to the pit. The heroes are requested to attend within the vestibule as soon as extra. If not one of the prisoners is killed in a bloody method the general public begins to boo and throw stuff on the heroes after they come again for the second spherical.

Encounter 2. The adventures should struggle the second group of prisoners. Frank Jr. is a part of the 5 extra males that enter the sector. Frank pisses himself when he sees the our bodies from the opposite prisoners piled up and begins to cry for his life. There are 4 males (guards) with Frank Jr. (commoner).

If the adventurers are by the second spherical, Frank Jr. is both lifeless or unconscious. At this level, the general public is stressed and calls for blood to be spilled. The heroes are ordered to behead one of many our bodies. The Slaughterhouse males decide Frank’s physique from the pile and place it in entrance of the heroes. That is the purpose of no return for the adventurers they usually should determine their means out of right here with Frank alive.

If the adventurers abandon their job in entrance of the gang and Lord Blosty, he orders his males to arrest and imprison them within the dungeon. The 4 scouts within the stands (space 4) shoot their bows to the traitors. If the heroes turn into a risk, the general public goes wild and runs to the exit whereas Soiled Smith and Lord Blosty are escorted exterior by their two bodyguards (veterans) by the alternate entrance (space 3).

Encounter 3. 5 extra prisoners are ready of their cells. They’re to be referred to as for the third and final spherical of fight. Nevertheless, relying on the end result of spherical two, these 5 prisoners would possibly nonetheless be locked of their cells or ready within the Prisoners’ Vestibule (space 8). If for any motive this battle happens, the 5 males (guards) are as poorly armed like the remainder.

Space Descriptions

The next descriptions of areas 1 by 12 correspond to The Slaughterhouse.

Terrain. The Slaughterhouse is split into three important ranges. The higher degree options clear fancy stone tiles. The pit’s sand is tough and it incorporates small pebbles. The decrease degree is the prisoners’ space. The stone tiles listed below are dusty and unclean. In addition they present marks of abrasion and put on.

Doorways. The picket doorways within the area all have normal high quality locks. A personality utilizing thieves’ instruments can decide their locks with a profitable DC 14 Dexterity examine. The cell doorways and barred door have higher locks that require a profitable DC 17 Dexterity examine to bypass.

Mild. Sconces on the partitions illuminate all the sector. The guards and workers of the sector ensure that all areas all all the time properly lit.

Smells and Sounds. The higher degree of the sector smells of wealthy folks. Dozens and dozens of high-class society members come each week. There’s a fixed coming and going of perfumes and unique fragrances in order that they have created a form of everlasting candy floral odor in Foyer and the Antechamber (areas 1 and a couple of).

1. Foyer

The depth and grasp of The Slaughterhouse’s administration may be perceived on the very entrance. Two bouncers (guards) guard the primary door and two extra (guards) stand guard on the reverse facet, on the antechamber’s entrance (space 2). A person carrying spectacles welcomes all guests, he spends his day making notations on the guests’ log. A flowery feather pen and a small pile of wax-sealed scrolls enhance the varnished counter. A passive Notion rating of 14 or larger reveals that his fancy garments conceal a leather-based armor beneath, and his puffy pants a sword’s scabbard. The host (thug) that may take good of himself.

Treasure. If the adventurers have the time to loot the our bodies and search the receptionist desk, they discover a number of scrolls of high-priced paper (15) gp, a few silver rings (25) gp, and a few gold from the entries (250) gp.

2. Antechamber

The slim hall after the golden-framed double door takes to the one two doorways to enter the stands. To the west, there’s a locked door that takes to space 3. A bouncer (guard) stands guard at every entry spot.

3. Alternate Entrance

That is the facet entrance to The Slaughterhouse. A guard stands guard exterior this door always. And there may be one other guard on the door that takes to the Antechamber (space 2). Employed fighters and different workers of the place use this door to keep away from disturbing the company within the Foyer with their presence.

Treasure. If the adventurers have the time to loot the our bodies of those guards, they’ve 12 gold items.

4. Stands

The stands can maintain as much as 100 company. The southernmost part of the stands is reserved for Lord Blosty, Soiled Smith, and their entourage. The stands are guarded always by 4 scouts. They’re posted at every nook of the stands. Lord Blosty’s pair of private bodyguards (veterans) by no means go away their boss’s facet.

Treasure. If in some way the adventurers defeat Lord Blosty’s bodyguards and handle to cease him and Soiled Smith, they beg for his or her lives and provides the adventurers every part they’ve on them in the intervening time. The bookie holds 350 gold items that belong to the day’s bets. In addition they have an previous silk hat (25 gp), a fur ribbon (10 gp), a gilded flask for wine (15 gp), a elaborate fur cloak with alabaster clasps (75 gp), an ornate soapstone ring, set with a banded agate (40 gp).

In case Lord Blosty is alive or aware, he swears to take vengeance on the heroes. He tells them they’d higher go away Galawa quick, in any other case, they shall turn out to be fodder for the following Slaughterhouse present.

5. Stairs

These stairs are by no means utilized by the prisoners. To confirm each fighters and prisoners observe process, there’s a thug in every of the landings of the steps. They have to inform any form of irregular exercise and impede the prisoners or fighters from escaping or ditching the job.

6. Pit

The scale of the pit are sufficient for five to five battles (40 ft. huge and 30 ft. lengthy). The thick grains of sand within the pit damage those that enter barefooted. Quite a few parts of the sand are blood stained. Blood dries for days and no one ever cares to clean it off.

The partitions of the pit are nearly unattainable to climb. They’re 50 toes excessive and the massive bricks with which it’s made have been sanded to make them clean. Even so, a profitable DC 20 Energy (Athletics) examine permits a personality to climb the wall.

7. Fighters’ Vestibule

This small room has the identical high quality flooring because the higher degree. There are a few chairs and a big bench to relaxation whereas ready to be referred to as for the battle. A small desk includes a pitcher of water and 5 mugs together with some low-cost appetizers.

8. Prisoners’ Vestibule

This room has sand on the ground. The Slaughterhouse’s workers sweep the Fighter’s Vestibule however not this one. The weapon rack on the east wall is a joke to any weapon wielder. The weapons and armor displayed are previous, rusty, and poor-quality. These are the one decisions the prisoners have when they’re thrown to the pit to struggle for his or her lives.

9.  Cells

There are eight equivalent cells within the Slaughterhouse. The cells are massive sufficient to carry as much as two folks with none crowding downside. Nevertheless, Soiled Smith generally goes so far as to have 4 folks in every cell. Solely the chief of the guards of the decrease degree has keys to open the cells.

10. Hallways

These two lengthy corridors meet within the heart of the decrease degree within the eating room (space 11). A gaggle of 4 guards patrols this space.

11. Eating Room

The prisoners eat right here. They make their meals within the kitchens (space 12) and are allowed a time to eat. The chief of the cells’ guards (bandit chief) spends his time sitting down in right here. He generally performs playing cards with the guards on the massive tables. He helps his males if he hears any downside happening within the corridors.

Treasure. If the adventurers have the time to loot the our bodies of the bandit chief and the remainder of the guards within the hallways (space 10), they discover 36 gold items amongst all of them.

12. Kitchens

The prisoners use this space as soon as a day when they’re allowed to eat. They’ve about an hour to prepare dinner their meal of the day and eat it. The kitchens are nothing to be happy with. They lack essentially the most fundamental cooking instruments. The prisoners do what they’ll with what they’re given. A minimum of they’ll eat.

Outcomes. Regardless of the adventurers do to flee the Slaughterhouse with out being caught is their alternative. They will in fact exit of their means and attempt to save extra folks, and even cease or homicide Lord Blosty. However their mission is to avoid wasting Frank Jr. and Francine should see her son protected to finish her a part of the deal.

If the adventurers deliver Frank Jr. protected again residence, Francine pays the agreed-upon quantity of gold and thanks them deeply. If the heroes rescue extra prisoners, these males run to totally different instructions when they’re freed. Francine tells them that Lord Blosty is a vile man. She plans to maneuver and go away Galawa endlessly since eventually they shall come on the lookout for Frank Jr. once more. She suggests the heroes do the identical.

If by any likelihood the heroes might defeat Lord Blosty’s bodyguards and all of The Slaughterhouse’s guards, they turn out to be a goal. The extra so in the event that they kill Lord Blosty. Not one of the wealthy those that attend the occasions take it calmly if their sick leisure is taken away from them. Plus, half town guard shall miss Lord Blosty’s gold on their paycheck, so they might be very all in favour of understanding who put an finish to his reign of terror.

If the heroes fail to avoid wasting Frank, Francine bursts into tears in entrance of the heroes after they inform her the unhappy information. She ignores any remark concerning the fee and continues crying and sobbing whereas attempting to talk and say one thing. She manages to say the phrases: “ineffective, bastards, murderers, my boy, and why?” earlier than shutting her door. On this state of affairs, the adventurers are in peril in the event that they keep in Galawa for too lengthy, however this time Francine doesn’t inform them about this. Lord Blosty and Soiled Smith discover the adventurers and attempt to imprison them as soon as extra three days after their failure.

The heroes couldn’t solely fail however be imprisoned by Lord Blosty for a future combating pit occasion. If this occurs, the heroes’ subsequent mission shall be to provide you with a jail break plan.

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