Screenshot Saturday Sundays: Clock graveyards and the island within the Myst

Screenshot Saturday Sundays! That dependable portal to different worlds has opened up as soon as once more, a sneak-peak at a smattering of screenshots, gifs, and video delights which can be positive to sate our curiosity for a Sunday afternoon. This week: a snowboard throwback, lifeless clocks, squeaky anecdotes and a frightful return to John Walker’s favorite recreation.

Admittedly, we’re kicking issues off this week with one other retro horror throwback from HauntedPS1. Haud on although, did Myst ever make it to Sony’s debut console?

The actual horror right here could also be that anybody is making an attempt to yank Myst – a recreation John Walker (RPS in peace) has professionally loathed nearly so long as I’ve been alive – again into 2020. I’ve by no means performed the factor, I’m not one to guage. However what I do love right here is how builders Bryce Bucher and Modus Interactive have captured the surreal, clay-like look of pre-rendered backgrounds from the mid-90s. Lonely, alien buildings dotted on unnatural islands on plastic oceans.

Talking of throwbacks – what occurred to all of the snowboarding video games? Overlook SSX, the place are my fellow Amped followers?

They’re engaged on Shredders, that’s the place. Simply namedropping the OG Xbox’s reply to SSX has already piqued my curiosity – a press release of intent that means the same type of Tony Hawk-adjacent snowboarding sandbox, packed mountainsides with a laundry listing of slope stunts to tug off. From what I’m studying on their web site, it additionally appears I-Interactive wish to pull a Skate Story by bridging the hole between button-mashing arcade tips and Skate-style simulation. I will not be hitting the precise slopes once more anytime quickly, but when they will pull this off, I’ll be first in line on the chairlift.

Our subsequent recreation is nothing particular at first look – vibrant, top-down adventures are all around the store on #screenshotsaturday. However then the cutscene digicam rolls, and see a masterclass in animation timing.

I like each body of this seemingly throwaway interplay – from that first participant’s slam within the grime (sorry, “popping a squat”) to each sudden close-up lending intense gravitas to what’s, successfully, squeaky-toy exposition. It’s pleasant scene-setting for a recreation that will get extra splendidly unusual the deeper I dig into developer BEBADBOI’s price – completely at residence alongside the collective’s beautifully absurd catalogue.

Lastly, a fast tease at a surreal subject from the makers of The Detached Surprise of an Edible Place. Do skulls soften as simply as clocks, Dali?

Appears that point’s already run out, many times and once more.

Watch on YouTube

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