Jeffs Gameblog: the other of partitions

I have not used dungeon tiles in years, however I typically wish to calm down by watching individuals make their very own tiles. I am speaking about of us like DM Scotty, Wyloch, Black Magic Craft, The Tabletop Engineer, Professor Dungeon Grasp*, and DungeonMasterG. There’s simply one thing soothing about watching somebody flip a little bit of corrugated cardboard or some foamcore into a little bit piece of dungeon structure. I particularly just like the portray, the place usually easy mixes of blacks and whites and greys change into a complicated dungeony look.
However one thing has bugged me about dungeon tiles for a very long time. They have a tendency to encourage two-dimensional considering. Positive, we have now 3-D figures, and possibly furnishings, too. However all of them exist in what tends to be a flat aircraft. And I believe the presence of partitions on tiles, though aesthetically pleasing, does not do a lot to assist in getting the DM and the gamers to assume in three dimensions. Crooked Employees Terrain not too long ago has performed some work to alleviate this downside, however as we speak I need to speak about the issue with partitions particularly.

I will begin with a quite simple argument: partitions are so ubiquitous in dungeons that, in most circumstances, you do not want them on the taking part in board. For instance, I let you know that the hall you are taking place ends in a T-intersection. I then put down this tile:

 You will have a reasonably clear concept of the place the partitions are and the place they don’t seem to be, do not you? If there’s ambiguity, like say the western leg of the T flip’s north, then an extra 10’x10′ tile ought to do the trick:

(I’ve gone to three squares for a 10′ broad tile as a result of I believe that higher matches. 2 sq. broad corridors at all times appeared super-cramped to me. And Gygax recommends Three and a 3rd foot squares on web page 10 of the primary version DMG. As I recall, Empire of the Petal Throne permits Three adventurers breast in 10′ corridors as effectively. There’s extra variability there, although. In EPT you’ll be able to match four abreast if nobody is sporting metallic armor, whereas 2-handed weapon customers can solely match 2 abreast. Aside from 2-handed sword wielders, who want the whole lot of the 10′ hall to function correctly.)

Under is a standard hall. What if I need to signify that one aspect of it has no wall, however somewhat appears to be like down on one thing under? Since dungeon delves contain piercing deeper and deeper underground, I believe that will be a extra frequent situation than the stacking up that Crooked Employees does within the video I linked above.

Here is one concept the best way to signify that:

The black half represents the yawning void the place the east wall must be. There’s bought to be different methods of depicting this kind of factor, in order that adventurers can higher work together with the 3-D dungeon atmosphere. How do I present, for instance, that there is extra dungeon down there?

(BTW, these tile pictures have been made with the Flagstones font. S. John Ross made it a few years in the past. It is a fairly nice solution to crank out a number of paper tiles rapidly. I do not see it at present listed at his retailer on drivethru, however he has numerous different cool stuff there on the market.)

*Particular recognition for Professor Dungeon Grasp who, along with nice crafting movies, has some actually sound DM recommendation movies.

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