Homebrew D&D Adventures: Hawkstone Village

It is a assortment of associated NPCs and random encounters round Hawkstone Village – or no matter you wish to identify your city. Be at liberty to make use of this to your tabletop marketing campaign. In the event you like this content material, make sure to take a look at LitRPG Adventures Workshop. You possibly can create your individual RPG content material utilizing GPT-Three from OpenAI and likewise browse a rising library of RPG content material. The Workshop doesn’t do random encounters … but! It’s one thing I’m engaged on as I frequently work to enhance the positioning and neighborhood constructing round it. I hope you’ve time to cease by. With none additional ado (or sly advertising), right here’s your FREE journey notes.

Adventures in and round Hawkstone Village

It is a assortment of free tabletop RPG journey concepts

Notable Areas

Hawkstone Village

Hawkstone Village was fashioned within the hilly forests south of the Volgah mountains and to the west of the Zellgoth Mountains. Town of Crowthorne, one of many bigger cities within the Kingdom of Grabisco, lies to the west. The village got here into being over 4 hundred years earlier when among the area’s nomadic tribes settled within the space. The realm was additionally residence to a small band of Newgrange rangers who constructed a fort to the north and to the east of the village.

The village has a inhabitants of round one thousand residents. Most are people, halflings, or gnomes. Its identify was derived from the massive, stone hawk which sits atop the village’s central temple of the god Meloria. Hawkstone’s essential market is positioned to the east of the settlement and is the intersection of two main commerce roads. The village at the moment is kind of chaotic. Troopers from Crowthorne have proven as much as defend people and others from the elves and half-elves within the area.

On the identical time, the Darkish Lord Zan the Wizard is working with the half-elves to trigger hassle and convey him extra energy. The buildings within the village are constructed of wooden and stone. Many have tiled roofs and gables. Only a few have glass home windows. The streets are cobblestone and the sidewalks and paths are coated with wooden. Many of the homes are single or two tales.

The assembly corridor within the village is fabricated from stone and is the tallest constructing on the town. It’s known as the Citystone and is the place the Mayor of the village meets with the town council when wanted. A low stone wall surrounds the village to keep off metropolis invaders. Town corridor and the Temple of Beldaroon are positioned to the north of the village. Forests and hills encompass the village and are crammed with wild animals, monsters, bandits, and monsters.

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The Tomb of Zan

The tomb of Zan is positioned within the Zellgoth Mountains to the east of Hawkstone Village. Regardless of its identify, the forty-two foot excessive pyramid holds no useless our bodies, mummified or in any other case. As an alternative, the tomb is a secret hideout for the Wizard Zan and his cultist followers. The pyramid is closely fortified and defended. If gamers handle to sneak in, they are going to uncover that Zan and his followers try to lift the Darkish Lord Zan the Fourth by way of a ritual that entails the blood of defenseless victims.

Zan’s physique is definitely in a hidden tomb within the wilderness to the north. Zan is a really previous human wizard within the type of a mummy. He has powers like a lich and is ready to animate useless our bodies to do his bidding. He’s additionally working with  Zorak King. Male Half-Elf Warden of the unnamed forest surrounding Hawkstone Village. The tomb of Zan incorporates a robust, evil artifact that’s getting used to empty the souls of victims. As soon as sufficient souls have been collected, The Darkish Lord Zan the Fourth shall be launched upon the world. He’s a lot worse than the Wizard Zan the gamers have been coping with. It’s essential for gamers to search out this location as early as doable.

The Tomb of Sargon

The tomb of Sargon is positioned within the Volgah mountains to the north. An amazing underground metropolis underneath the mountains is known as Volgah and is the place the mountain vary will get its identify. The deserted dwarven metropolis is immense and crammed with all kinds of undead creatures, together with wraiths, skeletons, and extra with a variety of problem scores.

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If gamers discover the tomb of Sargon, they are going to want a key to enter. The important thing may be discovered within the The tomb within the Chasm of the Deep. Gamers can spend actually years of game-time exploring the huge reaches of Volgah. (See checklist of random encounters beneath.) Many different adventurers are looting the tomb of Sargon and can assist or hinder gamers as they attempt to discover the artifact. The tomb of Sargon is positioned within the Volgah Mountains to the north. The mountain vary is called for this tomb.

The tomb of Sargon is the resting place for an historical dwarven king and is guarded by stone statues and traps. The tomb additionally incorporates a robust artifact known as the Hammer of Sargon. It’s a magical merchandise that provides +Three to all assault rolls, +6 to all strike rolls, and +12 to all injury rolls. As well as, the hammer offers the wielder +Three to AC. In the principle chamber of the tomb, there’s a statue that stands about six toes tall. The statue is the tomb keeper and is magically animated. It should assault the intruders.

Tons of of years in the past, an evil necromancer named Sargon the Unspeakable, the Dwarf King of Volgah, tried to make use of the Hammer of Sargon to create a robust, undead military so he might take over all the surrounding kingdoms. He failed and was buried in his tomb together with the artifact. The Hammer is also called the Hammer of the Dwarves. Gamers might want to full a Trapped Room puzzle to get the important thing to the tomb. 

The tomb within the Chasm of the Deep

The tomb within the Chasm of the Deep. Situated within the hills to the south of the Volgah mountains, this tomb incorporates the stays of The Darkish Lord Zan the Seventh, one of the depressing of all of the Zans discovered all through the land. To seek out the important thing hidden inside this tomb, gamers might want to enlist the providers of somebody aware of native legends of the realm, together with the inspiration of Hawkstone Village. The tomb incorporates many historic clues to the realm’s historical past. The tomb is positioned within the hills to the south of the Volgah mountains.

A small village lies on the sting of a forest. A small stream flows by way of the village and comes out of a giant chasm within the hills. A crumbled, previous bridge spans the chasm. Solely half of the bridge stays. The tomb is contained in the ruins of a constructing on the backside of the chasm. The tomb of Zan the Seventh is the ultimate resting place of an historical cobra spirit who took over the physique of Zan the Seventh, a neighborhood necromancer who was a devotee of the Excessive Priest Yalarg.

Zan the Seventh was killed within the Temple of Yalarg in a battle with a bunch of treasure hunters. His physique was introduced again to his tomb and he was buried with a number of highly effective artifacts, together with the Employees of the Excessive Priest Yalarg, a magical merchandise that will increase the facility of all spells solid by ten p.c. Gamers should full a easy magical puzzle to open the tomb.

The halfling village of Everfall

The halfling village of Everfall is positioned south of Hawkstone Village. Situated roughly thirty miles away, the village is closely guarded because of the battle with the elves. The halflings have been clearing the forest for farming whereas the elves have been preventing their makes an attempt to use the land. The battle between the 2 has been occurring for twenty years and exhibits no indicators of stopping. All sides pushes again the opposite, by no means in a position to utterly destroy the opposite. That is why each side are attempting to enlist the assistance of a neighborhood tribe of untamed magic gnolls. With human troopers from Crowthorne exhibiting up extra within the space, each side are desirous to get the gnolls and others on their facet.

Halflings will provide the gamers wealth past their creativeness if they assist the halflings of their battle efforts. If gamers refuse, the halflings will ship a bunch of their finest warriors to kill the gamers. The halflings are a curious bunch. They’ve been dwelling on this space for about 2 hundred years now. They initially got here from an space to the north, exterior the lands managed by the Darkish Lord Zan the Second. They had been pushed from their residence throughout a battle, fought by a bunch of mages. They had been victorious and took over the small forest through which they now reside. They’re pleasant towards outsiders, however are deeply suspicious of orcs of all kinds.

The realm across the halfling village is open and made up of meadows, hills, and occasional forests. There’s a river to the south that finally flows into the Black Marsh the place the gnoll tribe lives. The halfling village is a small, compact neighborhood. Many of the buildings are fabricated from wooden with thatched roofs. They’re single or two-story buildings. The primary constructing is a two-story construction that acts because the city corridor. That is the place conferences are held and village selections are made. The remainder of the buildings are for single households. There are just a few horse barns and hen coops. The woods surrounding the village are crammed with recreation of all kinds, together with deer, boars, and rabbits.

Windfall Camp

Windfall Camp is positioned east of Everfall and is the first location the elves and half-elves work collectively towards the halflings and all others that might invade their forests. The camp is the positioning of one of many many battles occurring between the elves and halflings.  Syla of the Outdated Wooden, a feminine Elf Druid, won’t step foot within the camp. She believes in peace between all of the races. The forest is sufficiently big for all to share in accordance with her. Windfall Camp will at all times have a distinct group of elves and half-elves round if gamers go to. This exhibits their large numbers and the way they arrive and go from the camp at random.

The camp is positioned in a hilly forest. The forest is made up of many streams, small lakes, and lots of animals of all kinds. The camp itself is 2 hidden and guarded areas. One is a storage facility fabricated from wooden and the opposite is a fort fabricated from wooden and stone. Each are closely guarded by elves and half-elves. The camp is the positioning of one of many many battles occurring between elves and halflings. A small, nasty battle has been occurring between the 2 for many years, every attempting to push the opposite out of their territory. The camp holds a considerable amount of provides and constructing supplies, making it laborious to seize. The elves and half-elves are a merciless lot, although not as merciless because the wild gnolls. Gamers could also be employed by both facet or each side to battle towards the opposite and/or to retrieve provides. In the event that they take both facet, they are going to be allied with elves and half-elves and can acquire entry to their items.

The Black Marsh

The Black Marsh is positioned south of Windfall Camp and the halfling village of Everfall and is residence to a small band of untamed magic gnolls. The gnolls are a wierd band of gnolls that don’t have any residence and neither reside with nor are affected by the Darkish Lord Zan in any of his incarnations. The gnolls reside in enormous underground caves. The caves are beneath a swampy space of the Black Marsh. The gnolls are small, humanoids which have rat-like tails. They’re sensible sufficient to put on clothes and to make use of weapons. If gamers befriend them and don’t assault, the gnolls will inform tales of the previous 4 hundred years within the space. The gnolls know in regards to the lich Zan and fears him greater than the Wizard Zan and his cultists. The gnolls will inform gamers in regards to the 4 Zan incarnations and the evil that has plagued the lands across the Black Marsh for hundreds of years. The gnolls have been just about left alone by the opposite races within the space, together with the elves, halflings, and people. The gnolls have stayed out of the wars between them. The gnolls are nevertheless, at battle with the forest trolls to the southwest of the marsh.

The Outdated Wildwood

The Outdated Wildwood is positioned to the north of Hawkstone Village. Situated roughly two days away on foot, the woods are crammed with totally different species of animals of all kinds. The woods lie on the northern fringe of a forest that stretches up north to the Nice Northern Sea. The woods are crammed with totally different styles of bushes and bushes. It was this forest that made up the house of the halflings till about 2 hundred years in the past. The woods are additionally residence to a small band of Centaurs. The Centaurs are a warring group of warriors which have been preventing one another for many years. They’re identified to raid villages and caravans for meals and valuables. They reside in an enormous, underground cavern deep throughout the woods. The cavern is massive sufficient to carry a whole bunch of Centaurs and their households. Centaurs are stated to have an untold variety of treasure and valuables of their cavern, solely including to their status as a fierce and harmful foe. The cavern entrance is hidden to non-Centaur eyes and is made up of an enormous tree stump that opens into an underground tunnel. The tree stump will solely open for Centaurs. The woods are crammed with animals and monsters, together with bears, small dragons, and different creatures. The realm across the Outdated Wildwood is open, crammed with bushes and small forests of bushes and shrubs. There are additionally small mountains within the space. There are just a few streams and rivers, however the water is just not at all times secure to drink.

Notable NPCs within the Space

Horace Rockbridge: Male Dwarf Paladin, Lawful Good.

A muscular dwarf with a shaven head, Horace has blue eyes, a brief beard, and common peak. He has a gnarled forehead and lengthy arms. Horace is of common intelligence in comparison with people. Horace is a sort dwarf, who enjoys consuming ale and ale. He’s at all times able to assist to these in want and his belief hardly ever betrayed. Horace is a mercenary and adventurer. He’s continually looking out for affords of fine work. He has a robust attachment to his household and clan, and feels a kinship with fellow dwarves. Horace is an professional in battle, specializing as a two-handed fighter and sporting dwarven plate mail armor. On a mission from the clan, Horace is in search of a approach to destroy the cult of the darkish god. Horace can also be a cleric with therapeutic and different spells. Horace is shipped by his clan to search out out as a lot as doable in regards to the cult. Horace will attempt to persuade gamers to affix him or a minimum of to stick with him for some time. He’ll attempt to get the gamers  to tackle the cult.

Merrick Stonehand: Male Dwarf Fighter, Lawful Impartial.

A brief dwarf with grey eyes, black hair, and a full beard. Merrick wears the standard Waywatch armor and wields a battle axe. Merrick is a troublesome and robust dwarf, who can finest any human in a straight battle. Merrick is set to discover a place on the earth for his folks. He’s in search of an expedition group or a mercenary firm to journey the world and make his fortune. He desires to journey the world and at current has no function in his life. He shall be very pleasant and attempt to get characters to affix him; nevertheless, he’s impatient and can go away PCs behind if they can not sustain if he’s employed by them. His costs are steep, however he is aware of the forest round Hawkstone Village very properly, together with the Volgah mountains to the north the place his folks originate. He may also attempt to persuade the PCs to battle the darkish god’s cultists.

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Royce Lan: Male Human Rogue, Impartial.

Royce is a pretty red-haired younger human male with inexperienced eyes. He’s tall and muscular, and his clothes is of the best high quality. Royce is charming and witty. He’s extraordinarily bold and loves the fun of journey however at all times plans for the worst. Royce has been in Hawkstone Village for some time now and has performed the a part of an adventurer properly. He has spent plenty of outing within the forest with the sprites and elves learning the way to management the crops and animals that reside there. Royce has been plotting to take over the Darkish Lord’s temple and has been gathering a bunch to take action. He has gathered a bunch of misfits, criminals, and different adventurers. His aim is to take over the temple, kill the goblins that reside there, and take over the city. Royce will attempt to persuade characters to affix him in his plot and provides them maps and potions to help them. He’ll mislead them about who he’s and his objectives. He’ll attempt to get the PCs to assist him in his plots and can betray them in the event that they don’t.

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Nestor The Unfortunate: Male Half-Elf Ranger, Lawful Good.

Nestor is a brief half-elf with shoulder-length gentle brown hair. He’s very sturdy for his dimension. Nestor is a ranger, cleric, and fighter. He’s a person of motion. With the elves of Shadowrise, Nestor travels the lands seeking new experiences. Acknowledged for his braveness, Nestor has been connected to the council of elders in Shadowrise. He demonstrates nice acumen for diplomacy and is acknowledged for his loyalty. Nestor is in Hawkstone Village to assist the elves perceive the human adventurers within the village. He want to be part of a bunch of adventurers and discover the world with them. Nestor will attempt to persuade PCs to let him be part of them and can help them with data in town. He’ll attempt to get them to assist him discover the horses of Shadowrise. In his backpack, he carries a bow, a great-axe, and an extended sword. He can  be employed for low wages due to his curiosity in exploring the lands round Hawkstone Village, notably the Darkish Lord’s temple.

Nume Dawnrider: Feminine Elf Ranger, Impartial Good.

Nume is the pinnacle of the elves of Shadowrise. She is a tall, slim, feminine elf with lengthy, darkish brown hair. She has darkish grey eyes. Nume is a ranger with an animal companion that could be a wolf. She is a diplomat, advisor, and protector of her folks. As a result of her place, she is just not actively looking for journey; nevertheless, she is at all times prepared to assist others. Nume will attempt to persuade PCs to assist her in her objectives to defeat the Darkish Lord and can freely share data with them if they’re pleasant. She is going to get them to assist her discover the horses of Shadowrise. Nume may also try and get them to work along with her to destroy the darkish god’s cult, which she believes is a menace to all of the elves on the earth. Nume additionally has a longbow, a composite longbow, a crossbow, a great-sword, and a brief sword.

Gronk Lightfeather: Male Half-Orc Rogue.

Gronk serves the Darkish Lord Zan in one among his many varieties. Gronk is in Hawkstone Village in search of adventurers to carry out sure duties for him. The primary is to kill the sorceress within the previous citadel simply exterior of the village. Gronk will attempt to persuade the characters to take action or assist them with the duty. Gronk is a median half-orc male, with a likeable method. He has darkish, curly hair and enormous, black eyes. He has a slight construct. Gronk is in search of adventurers who might help him in his plans. He is aware of the Darkish Lord Zan’s plans and he has enlisted the assistance of the darkish cultists to assist the Darkish Lord Zan fulfill his objectives. He’ll attempt to win the PCs over to the darkish god’s cult.

Mayor Zeke. Male Human Mayor.

The mayor of Hawkstone Village, Mayor Zeke is an older male human with silver-gray hair. He’s of common peak and construct. The mayor is an enthralling man, who loved his place as chief of Hawkstone Village. The villagers, nevertheless, can’t stand the person. Maybe it’s his terrible odor or his equally repugnant humorousness. He has taken a liking to the PCs and can do what he can to assist them. He may also give them data in town and attempt to assist them discover work within the space. The mayor has purple hair and blue eyes. He wears high-quality garments and has a internet price of 100 gold items. If gamers don’t humor him, he’ll turn into enraged and make their lives troublesome.

Outdated Brandson. Male Dwarf Fighter.

A brief male dwarf with a large body. He has lengthy, darkish brown hair and blue eyes. Outdated Brandson is a fighter. He’s a brief dwarf, with a barrel chest and a big head. He wears high-quality garments and has a internet price of 14,000 gold items in gems hidden within the Volgah mountains to the north. He’s very pleased with his axe and can show it for all to see. He can normally be present in The Drunken Duck tavern on the fringe of Hawkstone Village. If gamers strategy him and don’t purchase him alcohol, he’ll turn into indignant and violent. Outdated Brandson is aware of of fairly just a few dungeons within the space and can speak for as little as a bottle of his favourite ale. He likes to sing and can achieve this every time he drinks an excessive amount of which is very often.

Hugh Hufflehopper. Male Halfling Bard.

Hugh is a pretty, younger halfling with lengthy blond hair and brown eyes. He’s frail and weak trying and wears spoiled high-quality garments. Hugh is a bard with an animal companion, a raven. Hugh is a singer, minstrel, and storyteller. He’ll gladly inform tales of his adventures and entertain gamers for just a few cash. He’ll eagerly speak about his adventures with a bunch of halflings to the south. Hugh will inform the tales of the halfling temple, of the battle between the halflings and the elves, and of the return of the chief of the cult to Hawkstone Village. If requested in regards to the Zan cult, he’ll out of the blue turn into very tight-lipped. If gamers are affected person, he’ll inform them in regards to the Zan faith to the north and can trace on the existence of the Zan temple within the forest.

Gustor the Nice. Male Gnome Cleric.

Gustor is a brief male gnome with sandy-brown hair and blue eyes. He wears high-quality garments and wields a morningstar. The gnome cleric is just not the pleasant kind. He’s very quiet and secretive. He’ll attempt to get data from gamers for a bit gold. Gustor  is nervous in regards to the presence of the darkish god’s followers in Hawkstone Village. He has by no means seen the Zan cult earlier than and fears that he will be unable to guard the village from them. In fight, Gustor will normally attempt to use his spells on gamers. If his spells fail, he’ll pull out his morningstar and battle. Gustor is just not very sturdy however he’s fairly agile. He’ll normally attempt to use offensive spells to assault others earlier than they’ll assault him. Gustor is well-known in Hawkstone Village for his magical prowess. He normally hangs out in The Drunken Duck tavern and can speak for a value, if he’s not too busy.

Merkle the Mouser. Male Human Rogue.

With an extended scar working down his left cheek, Merkle is a harmful trying man. He wears high-quality garments however is armed with a flail. Merkle is a brief, broad-shouldered man with darkish hair and black eyes. He has an enthralling, pleasant angle. Merkle is an adventurer, who has lately come to Hawkstone Village. He’s in search of new prospects for his treasure looking enterprise. He’s in search of somebody to assist him resolve the mysterious disappearance of a buddy of his. He’ll relate that his buddy had instructed him in regards to the Zan cult and the way to discover it. Then he mysteriously disappeared. Merkle is in search of a bunch of adventurers to move out into the forest and seek for his buddy. Merkle is a crafty fighter and rogue. He’s in search of a bunch of adventurers with whom he can share within the income of his enterprise.

Hiskar Moonstar. Male Centaur Ranger.

Hiskar hardly ever comes into Hawkstone Village correct, however he may be discovered roaming the land across the village. The story goes that Hiskar is half centaur and half elf. He’s extraordinarily unkempt, with soiled blonde hair and brown eyes. He wears tattered clothes and is armed with a bow and dagger. Hiskar is a ranger and is extra at residence within the forests and hills of Hawkstone Village. He’s a quiet man and can speak for awhile if the gamers ask him about his previous. Hiskar shall be joyful to inform gamers in regards to the battle within the south. He tells tales of the elven temple within the Zellgoth Mountains to the far east and of the battle between the elves and halflings. He may also inform tales of the Darkish Lord Zan and of how the opposite gods are preventing over him. He may also inform of how the opposite gods do not likely exist and that the Zan cult is known as a faith. If gamers point out their intent to cease the Zan worship, he’ll turn into enraged and try to influence gamers to affix the Cult of Zan.

Brog Theta. Male Dwarven Fighter.

A really tall, male dwarf with darkish hair and brown eyes. He generally wears high-quality garments like his cousin, Outdated Brandson. Brog has a big mace and chainmail on his particular person. He’s the cousin of Outdated Brandson, however the two are very totally different in angle. He’s taciturn and won’t speak a lot to anybody. He stays in Hawkstone Village as a result of he has a job to do. Brog is in Hawkstone Village on a mission from the dwarven king in Dagnor. He’s in search of sure books and relics within the Zellgoth Mountains to the east. He has been instructed that the Zan cult has followers within the mountains and he’s in search of the books and relics to show it. He’ll agree to assist any adventurers on the way in which to the mountains.

Dallan Maclaff. Male Human Soldier.

Dallan is a brief, male human with darkish brown hair and brown eyes. He wears high-quality garments and a dagger. Dallan is the watch commander in Hawkstone Village. He’s the one member of the city guard and he’s attempting to recruit anybody who will assist him defend the village. Dallan is a reliable fighter in battle and a shrewd warrior. He’ll normally attempt to use his dimension and power to his benefit in fight. He may also guarantee that the adventurers he recruits may be counted on in battle. Dallan has a kind of motherly angle and can attempt to defend anybody who he deems helpless. He’ll do his finest to guard the kids of Hawkstone Village and can go to nice lengths to guard them. He’s additionally in search of a bunch of adventurers to assist defend the village and to handle any Zan cultist he might discover.

Kargolf. Male Orc.

Kargolf is the second in command to Gronk the Half-Orc. He’ll normally be present in shut proximity to Gronk. Kargolf is a big male orc with lengthy, darkish brown hair and black eyes. He has massive, tusk-like tooth protruding from his mouth. Kargolf is a big, sturdy creature with a bludgeoning weapon. On his brow there’s a everlasting tattoo that exhibits him as a follower of the Darkish Lord Zan. He’ll attempt to intimidate gamers out of conversing with Gronk. If gamers have interaction in fight with him or his brethren, Kargolf will concern forth orders in an try to dam the celebration’s entrance into the citadel. If vital, he’ll have interaction gamers in hand-to-hand fight, as an alternative of throwing his weapons from a distance.

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Jennifer Johnstone. Feminine Human Wizard.

Jennifer is in Hawkstone Village ready to fulfill along with her mentor, Kerth the Conflict Wizard. She is a skinny, feminine human with darkish hair and brown eyes. She wears high-quality garments and has a dagger and workers on her particular person. She is a robust wizard with the flexibility to make use of many spells. She remains to be studying from her mentor and doesn’t know a lot in regards to the native space. She may be very curious in regards to the navy presence within the village. She is going to ask in regards to the stone wall and the fence that has been erected. She is going to ask in regards to the heavy presence within the village and wasn’t anticipating to see anybody else however her mentor. She shall be joyful to speak to the adventurers, in the event that they speak to her first. She is going to inform the gamers about her mentor and the way he’s within the Zellgoth Mountains to the east in search of the tomb of Zan. She may also inform the participant what she has been tasked to do by her grasp. She is to search out the tomb of Zan and convey again the Grimoire of Zan. If the gamers ask, she’s going to inform them of the navy presence within the village. She tells them that the navy has been there for a number of months and that troopers have been patrolling the village ever since. She may also inform them of the unusual occurrences close to the navy camp not removed from Hawkstone Village.

Kelsey Gray. Feminine Human Sorcerer.

Crammed with wild magical energies she will be able to barely management, Kelsey has come to Hawkstone Village to cover from her former grasp, Aleron the Conflict Wizard. She is a skinny, feminine human with gentle brown hair and lightweight brown eyes. She wears high-quality garments and carries a dagger and workers. She is extraordinarily paranoid and won’t speak to anybody with out assurances that she is secure. She has a paranoid angle and won’t go away her room contained in the native Inn, The Crooked Owl’s Nest. She believes that her former grasp is attempting to kill her and that he’ll cease at nothing to perform his aim. Kelsey will inform the adventurers about her former grasp. She is going to inform them about his evil experiments within the Zellgoth Mountains and the way he has been conducting them for over a 12 months. She is going to inform them that he’s in search of a approach to prolong the lifetime of his grasp, Lord Zan. Kelsey will ask the adventurers to assist her discover a approach to cease him. She is going to inform the gamers in regards to the navy camp that isn’t removed from the village and can inform them in regards to the unusual occurrences close to the camp involving a neighborhood gnoll tribe.

Denton Kyle. Male Human Rogue.

A tall, male human with curly, brown hair and brown eyes. He wears high-quality garments and is armed with a dagger. Denton has a sarcastic angle and a shrewd thoughts. He has a mysterious previous and won’t talk about it with anybody. He’ll keep within the native Inn in Hawkstone Village however won’t speak to anybody besides in the event that they speak to him first. He’ll inform in regards to the navy presence within the village and can inform the gamers the explanation they’re within the village. He has heard rumors a couple of e book and a doable tomb to the east. He may also inform of the unusual occurrences involving the gnolls to the south. He thinks the gnolls would possibly enter the battle between the halflings and elves, however he’s undecided which facet they are going to be part of. Denton likes to drink and can normally spend his nights within the native Inn. He’ll inform gamers that the Inn is normally packed on the weekend.

Gundar Goodnight. Male Human Fighter.

Gundar is a tall, male human with lengthy, darkish brown hair and lightweight brown eyes. He wears high-quality garments and is armed with a sword. Gundar is a quiet man and retains to himself. He is an effective man and won’t damage anybody with out good cause. He’s within the village as a result of he has arrived in Hawkstone Village with a view to assist the Mayor simply in case the navy troops from the town of Crowthorne to the West don’t outstay their welcome. When he’s not working, Gundar may be seen patrolling the woods and hills round Hawkstone Village. If provoked, he’ll defend himself and is a reliable fighter. He carries a longsword and may use it properly in a battle. Gamers will usually see him and Mayor Zeke collectively in the event that they spend a lot time in Hawkstone Village.

Todd Mills. Male Human Paladin of Life.

Beneath his golden plate mail armor, Todd Mills is a tall, male human with lengthy, darkish brown hair and lightweight blue eyes. He has a excessive charisma and can at all times attempt to assist somebody in want. He’s a talented fighter and can at all times take motion. He has come to Hawkstone Village to destroy the half-elves which can be hiding within the woods exterior the village. He’s a religious follower of Tridori the god of life. He’ll act with excessive prejudice in the direction of anybody that has the taint of magic inside them and can assault them on sight. He may also assault beasts with the taint of magic and can kill them if want be. Todd will inform the gamers that he’s a Knight of the Order of the White Rose, a militant group of villagers and farmers from the town of Crowthorne. His job is to make sure the safety of the human race from the taint of magic and to destroy the half-elves as soon as and for all. He’ll inform them of the placement of the half-elf stronghold and can ask them to affix him in his quest to destroy the half-elves. If the gamers deny his request, he’ll assault them. If they comply with assist him, they should battle the half-elves within the woods south of Hawkstone Village. The elves within the space won’t like this one bit.

Rosemary Oakheart. Feminine Half-Elf Bard.

Rosemary is a tall, feminine half-elf with lengthy, blonde hair and blue eyes. She wears high-quality garments and is carrying a loaded crossbow and dagger. She is a proficient musician and is at all times in search of an journey. She is just not very well-known, so she shall be joyful to inform the gamers in regards to the occasions in Hawkstone Village. She is aware of the historical past of the realm very properly. From the Volgah mountains to the north to the Zellgoth Mountains to the east, she is aware of rather a lot in regards to the historical past of the land. She has lived in Hawkstone Village for a number of years and may inform the gamers in regards to the navy presence within the village. She has heard rumors of a tomb to the east and wonders why the navy are within the village. She is going to inform the gamers in regards to the unusual occurrences close to the navy camp and can ask if they’ve heard the rumors about Zan the Wizard being the chief of the half-elves. She may also inform them of the gnolls to the south. She is a proficient musician and can play for the gamers within the native Inn, The Crooked Owl’s Nest. If the gamers are within the Inn and have heard the rumors about Zan the Wizard and the half-elves, they are going to hear her play a tune known as The Gnoll and The Grasp. This tune is in regards to the gnoll’s grasp Zan and his half-elven commander, Zorak. Rosemary will ask if the gamers have heard the tune earlier than. If they are saying they have no idea the tune, she’s going to begin to cry.

Sara Stout. Feminine Human Ranger.

Sara is a tall, feminine human with lengthy, blonde hair and inexperienced eyes. She wears high-quality garments and is armed with a longsword. Sara is a assured girl with a robust perception in herself. She is a lone ranger and can solely go away her residence within the forest if wanted. She is in Hawkstone Village to kill the half-elves which have been raiding farmers and villagers to the south. She is going to inform the gamers of the historical past of the realm and inform them of the unusual occurrences close to the navy camp involving the gnolls. She may also inform them of the tomb that the troopers are in search of, together with the placement and hints about what they could face within the location. Sara will inform the gamers in regards to the half-elves and about their chief Zan who is definitely a wizard. She is going to inform them in regards to the raid by the half-elves on the farmers and villagers to the south. She is going to inform them that she desires to kill the half-elves however is ready for the troopers from the town of Crowthorne to the west to handle the half-elves. She is just not too thrilled with the navy as a result of she thinks they aren’t doing sufficient to guard the native farmers and villagers. She is going to provide to assist the gamers of their quest to search out Zan and the half-elves. If the gamers ask her in regards to the historical Volgah looking grounds to the north, she’s going to inform them that she had been there a number of years in the past and had confronted an excellent white wyrm named Zenphelidon, the Huntsman of the Snow. She won’t converse of the beast for lengthy, preferring to speak in regards to the activity at hand. She feels that the half-elves are the larger menace than some historical wyrm.

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Zorak King. Male Half-Elf Warden.

Zorak King seems extra human than elven which permits him to walk by way of Hawkstone Village with out drawing plenty of consideration to himself. He’s a tall, male half-elf with lengthy, blonde hair and blue eyes. He wears high-quality garments and is armed with a shortsword. He’s working for Zan the Wizard and is attempting to get details about the tomb of Sargon, the ruler of the traditional metropolis of Volgah deep within the mountains to the north. He’s a talented fighter and can use his talents to get details about the tomb. He’s working alone as he’s a warden of the Wilds. He’ll ask the gamers for details about the tomb. They may after all say no. If they are saying sure, he’ll ask in the event that they know the place the tomb is. If they are saying sure, he’ll ask them if they’ve possession of the important thing to the tomb. If they are saying sure, he’ll try to get the important thing from them. If they are saying no, he’ll inform them that he has heard that the bottom line is to be discovered within the tomb within the Chasm of the Deep. He’ll say that he’s going to go speak to the Mayor in regards to the tomb of Sargon. If the gamers ask what the tomb is, he’ll inform the gamers that it’s rumored that the tomb of Sargon incorporates a magical key that shall be used to unlock the placement of a misplaced metropolis of gold known as the Metropolis of Everlasting Gentle. He’ll then speak in regards to the location of the tomb and can give the gamers the placement however will ask in the event that they wish to go along with him. If the gamers say sure, he’ll ask them to fulfill him exterior the Mayor’s home in 2 days. If they are saying no, he’ll stroll off in digust and turn into a bitter enemy for the gamers.

Zan the Wizard. Male Human Lich.

One of many many incarnations of Zan the Wizard, he’s a tall, male human with lengthy, black hair and blue eyes. He wears high-quality garments and is armed with a workers and a dagger. Zan is just not like most males. He’s a robust wizard and guidelines over the half-elves in Hawkstone Village within the shadows. He’s a scheming man who cares little for the villagers or farmers. He bent his thoughts to evil way back and has been controlling the half-elves for a number of years. He has sturdy emotions for his half-elven commander Zorak King, who is definitely a warden of the Wilds that hunts the half-elves, however he won’t present the opposite facet of his persona too usually. He loves music and is a grasp musician. He spends most of his time in his tower to the west of Hawkstone Village. He’ll stroll into the village and frequent the Inn, The Crooked Owl’s Nest, to take heed to music. His favourite band is the band often known as The Drowsy Knights. He’ll at all times be well mannered to the gamers however will solely speak about music. If confronted about his evil plan to regulate the world, he’ll turn into an enemy of the gamers and assault them on sight together with all his minions.

Syla of the Outdated Wooden. Feminine Elf Druid.

Syla is a male elf of the wilds who has spent years within the previous forest to the north of Hawkstone Village. She has gigantic horns and a thick mat of hair on her physique. She is an elf of the Wilds and is a worshiper of the goddess Ceres. She has lived for a few years within the forest and is protected by a pack of dire wolves that she has educated within the methods of the Wilds. She is going to inform the gamers about herself and ask the gamers about their adventures within the space. She is going to inform the gamers that she has seen Zan the Wizard strolling about Hawkstone Village. She is going to inform the gamers that she is aware of in regards to the tomb of the traditional ruler of the town of Volgah. She is going to inform the gamers that the placement of the tomb is to the north of Hawkstone Village.

She is going to inform the gamers that she had been to the tomb. She is going to inform the gamers that the tomb was guarded by an excellent white wyrm named Zenphelidon, the Huntsman of the Snow. She is going to inform the gamers that the tomb is on the finish of the Chasm of the Deep. She is going to inform the gamers that the tomb has been disturbed by some evil power that’s to the south of Hawkstone Village. She is going to give the gamers a clue in regards to the places of the tomb and the Metropolis of Everlasting Gentle and also will give them one among her homing pigeons to make use of to speak along with her. She is going to inform the gamers to recollect a location close to an previous cedar tree within the previous forest to the north the place she’s going to meet them for a competition. If the gamers say that they don’t perceive, she’s going to clarify the place the competition is and could have it marked on a map for the gamers.

Devon the Knave. Male Human Mage.

He’s a tall, male human with lengthy, black hair and blue eyes. He wears high-quality garments and is armed with a workers. Devon is a member of the native thieves guild in Hawkstone Village. He was despatched out to spy on Zan and the half-elves to search out out what they’re planning. He has been posing as a touring service provider with a view to mix in with the half-elves. He has been a member of the thieves guild for a very long time and has even labored for Zan at one time. He’ll inform the gamers that he’s considering what Zan is doing in Hawkstone village. For the proper value, he’ll hand over details about something he is aware of in regards to the half-elves or Zan. He’ll inform the gamers in regards to the new mayor, the Corrupt Mayor, who’s only a puppet for Zan.

Johnson Johnson. Male Human Soldier.

The main lieutenant in command of the troops camped exterior Hawkstone Village, “JJ” is a gruff man with brown hair and eyes. He’s nonetheless younger and has rather a lot to study from the challenges the Zan cultists might carry to Hawkstone Village. He’s trying to recruit adventurers to assist defend the village and possibly get some assist taking again his buddy from the Zan Cult. He is an effective fighter however should study to be extra cautious if he desires to keep away from shedding any troops. Johnson doesn’t like Dallan however will observe any orders from the watch commander. He has a robust sense of obligation and won’t shirk a problem. Johnson can also be in search of adventurers who can handle the Zan Cultists.

Filamena MacClintock. Feminine Half Elf Barbarian.

This fierce girl has brown hair and inexperienced eyes. She is a tall and muscular girl. She is civilized however will at all times battle with an axe in her hand. She has a great humorousness and doesn’t take herself too severely. Filamena is in search of journey and hopes to discover a group of adventurers she will be able to journey with. She can also be in search of a bunch to take out the Zan cultists and free her buddy from their jail. She has come to Hawkstone village to search out out what occurred to her buddy who disappeared.

Ester Cloudhopper. Feminine Halfling Rogue.

Ester Cloudhopper is staying in Hawkstone Village with a view to spy on the half-elves and elves within the city together with the human troopers from Crowthorne. She is a pudgy girl who is aware of the way to wield a knife. In fight, she’s going to attempt to benefit from her small dimension to enhance her odds of escaping. She can also be fairly good at choosing locks and can attempt to open any lock she is given. She can also be in search of adventurers to assist her discover out extra in regards to the elves and half-elves in Hawkstone Village. She is going to use any data she will be able to discover to assemble data with a view to take over the city.

Sir Arthur. Male Human Paladin.

Sir Arthur is a big man with lengthy black hair and blue eyes. He’s lacking his left eye and his proper eye is difficult to take a look at. He’s a person of honor and won’t tolerate any infamy or violence dedicated by the Zan Cultists. He wears plate mail and wields a sword. He’s in search of adventurers to assist defend Hawkstone Village. He’s additionally in search of adventurers to assist him retrieve a sword that was stolen from him by the Zan Cultists because it was a present from his father. He’s in search of adventurers to assist him search revenge on the Zan Cultist who took his sword. He’s additionally in search of adventurers to rescue his daughter from the Zan Cultists.

Ithaca Idlebottom. Male Halfling Ranger.

A halfling devoted to Everfall village, Ithaca roams the woods round Hawkstone Village, in search of straightforward targets. He is aware of the realm very properly and can at all times attempt to use the terrain to his benefit in fight. He’ll attempt to flank his enemies and assault them from the rear. He’s an professional tracker and can attempt to keep away from direct fight. He’ll fireplace arrows from a distance after which retreat into the woods. He’ll attempt to keep away from the damaging fight within the village streets. Ithaca can also be in search of adventurers to assist defend the village.

Edwin MacCloud. Male Human Ranger.

This gruff ranger left his residence to keep away from duty and is trying to trigger hassle in Hawkstone Village. He’s brief and has lengthy brown hair and inexperienced eyes. He’s an professional with a bow and arrow and can attempt to shoot his enemies with arrows from a distance, if doable. He’s very sneaky and can attempt to keep away from fight within the village streets. If he has to battle, he’ll depend on his bow and can attempt to strike his enemy from the again. Edwin is nice at hiding and can do his finest to run away if he’s shedding a battle. He’s additionally in search of adventurers to assist him trigger hassle in Hawkstone Village.

Low Degree Volgah Encounters

  1. Two rats scurry by.
  2. Gamers should make a save towards intelligence or endure from Concern (because the spell) for 1d6 rounds. A spooky sound echoes by way of the fastidiously crafted stone halls of Volgah.
  3. A bunch of 1d6 zombies seem from the shadows.
  4. Rounding a nook, gamers see a fountain with blood purple water flowing out of it. It’s steaming, and noxious fumes rise from it.
  5. A piece of partitions is fabricated from iron bars. A dagger flies by way of the bars, hitting a playerfor 1d6 injury except they efficiently search the realm for traps.
  6. A useless finish. A pile of bones lie scattered on the again.
  7. A stench emanates by way of the corridor. The odor intensifies regardless of the path the gamers take.
  8. The ghost of a dwarf is seen sticking his headout of his door. He appears to be like on the gamers, factors at them, then runs inside.
  9. A bunch of 1d4 dwarven skeletons rise from their respective places within the flooring or partitions.
  10. A grating that normally covers a drain is torn off at one finish. Crimson lights from the sewers shine by way of the opening.
  11. A skeleton with a large sword is seen on the ceiling. It drops down on prime of 1 participant and assaults.
  12. A bunch of 1d4 lizardmen assaults the celebration. They carry spears tipped with razor sharp obsidian.
  13. A bunch of 1d4 dwarven warriors have gathered close to an underground lake. They patrol the realm, retaining look ahead to hassle.
  14. The sound of bells may be heard within the distance.
  15. A bunch of 1d4 dwarven thugs run by way of the realm, attacking anybody they discover.
  16. A bunch of 1d4 dwarven berserkers are preventing a bunch of 1d6 skeletons. If the celebration helps, they are going to be rewarded.
  17. An enormous rat skeleton seems out of the sahdows and assaults.
  18. The odor of burning wooden fills the air. Somebody has set a bunch of planks on fireplace in a grand corridor in Volgah.
  19. An enormous rat skeleton seems out of the sahdows and assaults.
  20. The odor of burning wooden fills the air. Somebody has set a bunch of planks on fireplace in a grand corridor in Volgah.

Mid-Degree Volgah Encounters

  1. A human rogue named Roger runs by the gamers. In the event that they try and cease and speak to him, he’ll inform the story of a magical beast haunting Volgah. He has greater than sufficient treasure and is attempting nto escape the dwarven halls together with his life. He’ll ask to stay with the gamers if they’re leaving Volgah. If not, he’ll run away.
  2. A flaming sphere floats by the celebration. In the event that they assault it, it should give off a deafening, ear-splitting noise and shoot a thunderbolt at them earlier than disappearing. This was a magical entice that turned sentient many years in the past and will not cope with his life.If gamers don’t assault instantly, they are going to study this. The sphere calls itself “Jarello.”
  3. A hooded, cloaked man roams the halls. He’s very old-looking. When a participant approaches, he’ll problem them to a recreation of likelihood. If gamers settle for, he’ll attempt to cheat them out of cash. If he’s found, he’ll attempt to flee. If attacked, he’ll defend himself. His identify is Dodard and he’s a degree 2 fighter with a longsword, leather-based armor, and a protect.
  4. Two glowing orbs float by the celebration. The orbs will lead gamers to a dwarven graveyard crammed with skeletons and unfastened stone slabs. There’s a small cache of reasure right here with no one guarding it. One of many gadgets is cursed.
  5. A bunch of 1d20 skeletons stand up from an deserted chapel and assault the celebration. These undead are gradual and weak however quite a few and will simply overcome the celebration in such a decent house.
  6. A pack of 1d10 dire rats assault the celebration. They’re very, very hungry and can assault on sight.
  7. A celebration of adventurers is passing by way of the halls. A sequence of lanterns is held up on the ceiling by historical metallic hooks. The celebration is degree 3 (third degree) and appears like this: one fighter, one cleric, and one magic-user. If the celebration is pleasant, they are going to inform gamers that they’re going the wrong way. If the celebration assaults, they are going to defend themselves. They don’t have any magic gadgets.
  8. The odor of burnt eggs fills the caverns. A bunch of 1d8 dwarves are gathered round a desk, arguing. They’re consuming laborious, stale bread and preventing about some type of misplaced, over dramatized gem.
  9. A celebration of adventurers are passing by way of the halls. The celebration is degree 2 (2nd degree) and appears like this: three fighters, one cleric, and one magic-user. If the celebration is pleasant, they are going to give the gamers details about the Tomb of Sargon. They weren’t capable of finding it, however they got here shut. They’re heading again to Hawkstone Village to regroup and relaxation.
  10. A closely broken wraith is lazily floating by way of the caverns. It’s degree 2 and is insubstantial. The wraith is intrigued by the celebration and appears reluctant to assault. In the event that they assault, it should battle again. The wraith has a magical sword. If the celebration fights and kills it, the sword appears to come back alive and assault the celebration.
  11. A bunch of adventurers (1d8 dwarves and a fighter) are all checking and cleansing their gear from a current battle with thugs and mercenaries. They’ve captured one of many mercenaries and are about to interrogate him. If the adventurers are pleasant, they are going to cooperate with the celebration. The chief’s identify is Vram and he’s a degree Three fighter.  
  12. A bunch of dwarves are nervously guarding this tunnel. They’re at battle with historical undead that reside on this part of Volgah and can assault on sight. The dwarves are drained, previous, and unprepared for an additional battle. There are 1d6 dwarves and one degree four cleric with a sword, chain mail, protect, and a crossbow. The cleric has just a few spells memorized, however not many.
  13. A bunch of adventurers (1d6 dwarves, a fighter, and a magic-user. The magic-user is degree 2) are attempting to restore some injury to the wall. They’re misplaced and have been looking out aimlessly for hours. They’re exhausted and annoyed. If the gamers provide to assist, they are going to observe them to the exit. As soon as they’re out, the dwarves will thank them.
  14. A bunch of dwarves are arguing a couple of secret passage that they found main into part of Volgah that they’ve by no means seen. They’re looking for the doorway by following the instructions a buddy gave them years in the past. They have no idea the place this passage goes.
  15. A bunch of dwarves are arguing with a bunch of people over who will get management of this a part of the tunnels. The dwarves are arguing that that is the dwarven residence, and thus it belongs to them. The dwarves are drained and weary and the celebration won’t assault them. The human adventurers are all fourth degree and have been in Volgah an extended, very long time. They may fortunately commerce data about current occasions in Hawkstone Village and the encircling space. They know rather a lot a couple of huge space of Volgah and also have a few maps on the market.
  16. A bunch of 1d10 zombies and 1d20 skeletons are marching down a large, stone hall. They’re led by a ghoul sporting tattered chainmail armor. The group will assault on sight. They’ve a number of magic gadgets, together with a magic sword.
  17. A bunch of dwarves are arguing in regards to the state of the tunnels and the encircling areas. They’re attempting to resolve if they need to construct in the direction of the floor or proceed to dig deeper. This group has plenty of opinions.
  18. A bunch of dwarves are arguing that they need to pull out of the tunnels and go away subsequent week. They’ve discovered a brand new supply of veins of ore past the cavern they’re in, however it’s in a harmful space. The dwarves will assault the celebration if they aren’t pleasant. This group consists of 1d4 dwarves and 1d4 halflings from Everfall who actually simply wish to go residence.
  19. The shriek of a girl’s voice echoes from a small stone room. When the celebration investigates, a girl’s ghost is pointing at a purple gem on a pedestal on the far facet of the room. If the celebration takes the gem, she’s going to start to scream and level on the wall to the proper. If the celebration doesn’t take the gem or assaults the ghost, she’s going to explode right into a pile of mud and particles. The gem is cursed and can make anybody who holds it cling to it and consider they’re the Chosen One.
  20. A bunch of 1d8 Bone Naga assaults. They’ve two potions of therapeutic within the treasure stash if gamers search and discover it.

Excessive-Degree Volgah Encounters

  1. A band of 1d6 wraiths assault. They’re assisted by 1d20 goblin skeletons and 1d10 halfling skeletons. If gamers return the bones of the halflings to Everfall, they are going to be extremely rewarded.
  2. Bending a nook of a large tunnel deep in Volgah and close to the middle of the traditional metropolis, gamers see a white dragon curled up on a white mithril chest. She doesn’t discover them and is licking her chops. The dragon is previous and really fats…
  3. A slaad has rolled a 1 and is misplaced for just a few days within the tunnels. Gamers can search his pockets for treasure and trinkets.
  4. A bunch of dwarves carrying weapons for smithing. They’re younger and boastful.
  5. A bunch of dwarves carrying meals and wine from the floor. They’re going to be very drunk quickly.
  6. A flash of sunshine reveals a low-level vampire and his skeleton minions (1d20+10). The vampire’s identify is Roque. He has been was a vampire by his lover. His lover’s identify is Rochelle. He desires to feast on gamers to make himself stronger.
  7. The sound of moans coming from a room. Inside gamers discover a pale, gaunt halfling undead bride. She is ready for her groom to return from the floor. She is a low-level lich who is just not joyful and can assault it doesn’t matter what the gamers say.
  8. A bunch of high-level adventurers from a overseas land. They’re on a quest to search out Sargon’s crypt and the treasure buried with him.
  9. Gamers encounter Sargon’s mummy. It’s weak and wishes one among Sargon’s wives alive to revive its power and resurrect the previous king again to life. The mum is engaged on creating as many undead beings as it could actually.
  10. A bunch of elves are carrying meals and water by way of the tunnels.
  11. In a big temple devoted to Thorum Proudhammer, a number of undead dwarven skeletons are busy at work. The celebration awakens the spirit of Thorum, a high-level boss-lime creature. There’s plenty of treasure available on this temple.
  12. Two darkish elves are carrying a cage with a blue dragon inside. They’re being adopted by 1d4+2 goblin guards. They may assault on website. In the event that they’re shedding, they are going to let the dragon out. Will probably be mad and assault everybody.
  13. The odor of burnt flesh fills the halls. It’s coming from a campfire in a room off to the facet. 1d4+1 low-level raiders (human barbarians, human and half-orc fighters, half-orc rangers, and many others.) are consuming rats. That is simply their resting place. They’re on a mission to succeed in the floor and storm a human village.
  14. A priest and priestess of Beldaroon are touring within the tunnels. They’re on a mission to discover a misplaced temple deep beneath the floor. They’re being adopted by 1d4+2 dire rats.
  15. Gamers see a throng of 1d12 peasants from Hawkstone Village. They’re misplaced and must return to the village. One among them is a doppelganger who will assault when it’s least anticipated.
  16. An adolescent purple dragon roams the halls, feasting on something that strikes.
  17. A bunch of 1d6 halflings from Everfall are carrying a counterfeit cart of dwarven ale.  They may promote this for a excessive value. The beer is flat. By the point the gamers understand, the halflings shall be gone. If the gamers assault, they are going to discover the halflings are vampires.
  18. Gamers enter a big room. Within the center, gamers see a medusa. She turns all the things she appears to be like at into stone. She is guardian of the Tomb of Sargon. As soon as defeated, gamers could have entry to plenty of tresure – and plenty of stone statues of adventurers in numerous poses.
  19. A Lich named Karl who’s envious of the Lich Zan is hiding out deep within the depths of Volgah. He has amassed a military of undead to guard him. He has fairly a little bit of treausure, together with a magical mirror that can assist gamers battle the MEdusa.
  20. A room filled with 1d10 chests. They’re all mimics. When the celebration is preventing the mimics, they are going to be ambushed by a bunch of undead, together with a vampire named Carlos who’s carrying a scroll case. The scroll case might include the scroll of visage.

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